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Ratchet & Clank |  | From: Sony Computer Entertainment Category: Video Games
List Price: $14.99 Buy Used: $3.49 as of 9/6/2010 06:10 CDT details You Save: $11.50 (77%)
New (16) Used (63) Collectible (1) from $3.49
Seller: buybackscolerain Rating: 243 reviews Sales Rank: 1255
Platform: PlayStation2 Genre: Adventure Games ESRB: Teen Media: Video Game Autographed: No Memorabilia: No Number Of Items: 1 Batteries Included: No Age: 12 - 20 years Operating System: PlayStation 2 Shipping Weight (lbs): 0.2 Dimensions (in): 7.5 x 5.4 x 0.5 16:9 Support Dolby ProLogicII DualShock Memory Card Vibration
MPN: 97199 Model: P2SNY 711719719922 UPC: 711719719922 EAN: 0711719719922 ASIN: B00006GSNX
Publication Date: November 2002 Availability: Usually ships in 1-2 business days
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| Features:
| • | Get ready for nonstop action as Ratchet and Clank rip the galaxy a new one with their itchy trigger fingers | | • | Choose from a wild range of 36 weapons and gadgets designed to burn, bomb, explode, or obliterate your enemies | | • | In this game, it’s not the size of your weapons that count, it’s how many you have and better yet, how you put them to work |
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| Editorial Reviews:
Product Description Ratchet and Clank is a fantastic new adventure starring the strangest heroes you've ever seen, in the strangest solar system ever!
Amazon.com Review Forget about Super Mario Sunshine--this is the real superstar platform action game of the season. Featuring a pair of wacky robots in a quest to save the universe, Ratchet and Clank may offer the same old basic platform scenario--run around, elude or destroy enemies, jump, and negotiate treacherously dynamic environments--but it has a number of things going for it that place it among the best titles ever in this genre. The feature that will strike you first is the terrific art direction. Set in a science fiction future, the game has a beautifully executed retro cartoon look (think old Warner Bros.). The attention lavished on every detail, from architecture to character design, makes for a world that feels complete and real. This extends to the cutscenes, which feature a variety of colorful characters given vivid life with excellent voice acting. Then there is the sheer size and level of interactivity of the environments. For me, a particularly stunning moment was when my character was knocked off a skyscraper, but instead of perishing, landed on a ledge and was able to seamlessly navigate to a whole separate section of the game. Another moment of truth came when I aimed my blaster at one of the vehicles whizzing by in the sky. These vehicles were just pretty wallpaper, I thought, but no, the thing blew up. In fact, nearly everything you see is destructible or responsive in some way: you can jump up trees, scuttle over walkways, smash boxes, and climb up ledges. And the control scheme is just complex enough to keep things interesting with multiple weapons and the like, without being bogged down by too many features. While the routine of finding and destroying enemy robots may get tedious after a while, Ratchet and Clank keeps things interesting with the many metamorphoses of Clank (who takes on forms that surprise even himself), cool weapons like the Glove of Doom (which unleashes armies of tiny Clanks), and shifting first-robot, third-robot points of view. If this game doesn't become the bestselling platform action game of the year, it will prove that nostalgia for old characters, marketing hype, and brand loyalty really are more important than quality. --David Stoesz
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| Customer Reviews:
Showing reviews 1-5 of 243
A weapon based blend of 3-D platforming and third person action that stands out in both genres. August 13, 2010 TissueShoe It is practically common knowledge in the video game community that Spyro the Dragon, a beloved character from the PlayStation days, is pretty much history. Once the PS2/GC/Xbox era arrived, Spyro games suddenly became terrible; the reason for this madness is that Insomniac, Spyro's creators, abandoned the purple dragon in favor of a character named Ratchet and his robot buddy Clank. Much like the Spyro games before it, Ratchet & Clank is a skillfully made game that innovates the 3-D platformer while maintaining simplicity and pure fun, only this time around a new theme has given Insomniac even more liberty to create bizarre yet likeable worlds, characters, and weapons for a game that's every bit as good as their previous efforts.
While Ratchet is making some final touches on his ship one day, a small robot, whom he names Clank, falls from the sky after being shot down by enemies and helps Ratchet start his ship. This sends the pair on an adventure that eventually involves deception, vengeance, and an evil chairman bent on destroying the galaxy to rake in the cash (that makes a little more sense in context of the full story). The tale is far better than it needs to be to carry a game like Ratchet & Clank, with a plot that's more than the typical save the princess or kill the villain fantasy. The game also adds an interesting character development as Clank continually tries to make Ratchet see what their mission's priority needs to be while Ratchet struggles with a blinding vengeful attitude. The dialogue also keeps the story interesting with its continual light humor.
The story creates the backbone of Ratchet & Clank, but the gameplay makes up pretty much everything else. The game is a unique blend of 3-D platforming and third person action that focuses on developing both elements to greatness. Bringing the elements together is the collection of bizarre and fun tools and weaponry the pair acquires throughout their intergalactic adventure. There are basic weapons such as the Blaster and Pyrocitor (flamethrower), but there is also a Morph Gun, which turns enemies into chickens, Tesla Claw, which shoots thunderbolts, and many more. Tools that aid the platforming area include the Hydrodisplacer, which relocates small bodies of water, and the Swingshot, which helps Ratchet cross gaps. The weapons are fun and effective to use, but switching weapons is sometimes a hazard as the game doesn't pause while players use the Quick Select feature to equip another weapon or tool.
Weapons and tools in hand, the dynamic duo must travel the galaxy and visit many diverse planets in their quest to stop Chairman Drekk. Each planet is well designed as a standalone level, but what makes the level design work so well is the way it draws the player back to previously visited planets with a minimal amount of backtracking. Getting from planet to planet is as simple as hopping in the Ratchet's ship and choosing a destination, and after a particular objective is cleared on a planet there is an option to warp to that point in the level. Other missions also use parts of the levels that are unreachable on the first visit due to lack of equipment, but the game never forces the player to spend even 5 minutes getting back to where they were on the level. To top it all off, the various tools in the game call for many creative puzzles, such as the previously mentioned Hydrodisplacer that can be used to reach higher areas by moving bodies of water. For those reasons, Ratchet & Clank is a very well designed game, and the enjoyment factor benefits from that element greatly.
The entire adventure can take roughly 15 hours to clear, which is a solid length for this type of game. After the final boss is defeated there are also many incentives to play back through the game with plenty of unlockable goodies, and Ratchet keeps all the weapons acquired in the previous playthrough. There are also gold versions of each weapon, which require the collection of gold bolts (which are very hard to find) and payment of thousands of regular bolts (the game's currency). So in the end Ratchet & Clank has a solid adventure that still has plenty to offer after it has been cleared.
Visually speaking, Ratchet & Clank is a huge step up for Insomniac. Of course, the PS2 has a lot more power than its predecessor, so naturally the quality received a huge boost, but the game's visual style looks so much sharper than in the Spyro games. The main reason this is significant is that there was no difference between the graphics in the second and third Spyro games, and suddenly the style and quality improved greatly in the company's next game. Considering it was an early PS2 game it also looks great with nice textures and colors, lively animations, and character models that successfully convey individuality in each character.
Ratchet & Clank is, despite being set in a totally different world, still somewhat reminiscent of the Spyro games. It is clear that Insomniac didn't do away with everything that made Spyro great and start over: they even recycled several favorite sound effects from the series. The rest of the game's sound adds nicely to the effects of shooting a gun or using a unique tool. The game's music is good as well in that it successfully conveys each planet's theme, and yet the soundtrack is also similar to Spyro's. Ratchet & Clank's sound makes it clear that Insomniac didn't want to do away with everything they had done well with before, and the result is a sound package that fits the game perfectly while still reminding players of the entirely different world of Spyro.
It might seem that I have spoken about Spyro a little too much in a review about Ratchet & Clank, but I think it's important to note that, being its successor in a sense, the game improves upon Insomniac's already proven formula and adds a fresh twist to it, throwing it in a new world on the intergalactic scale. Ratchet & Clank is great fun because it doesn't try to be flashy or revolutionary, yet it innovates the platformer in some unique and exciting ways. PS2 owners should definitely pick up a copy of Ratchet & Clank, because it's a great game that is also sold for a bargain price nowadays.
Positive:
+ Solid story and character development with humorous dialogue
+ Perfect blend of action and platforming
+ Plenty of fun and bizarre weapons
+ Level design conveniently links all the worlds together
+ High replay value
+ Graphics are greatly enhanced from Insomniac's previous games
Negative:
- Quick selecting a weapon doesn't pause the game
9.0/10
This game is a work of art July 22, 2010 Mike Dulka This is the second greatest video game ever made, after Metroid. If you have a PS3 and a 360, It is still worth getting a ps2 simply to play this game (the sequels are also excellent) Had no idea I'd like it so much, since I'm 30 and mostly play M rated shooters.
Something these reviews don't point out as much as they should: this game is BEAUTIFUL. Not as "realistic" as next gen games, but it "looks better" than a lot of them (hope that makes sense....compare Devil May Cry with Modern warfare for example.....the latter being much more realistic but not as "pretty"). Anyone not giving this 5 stars is being WAY WAY WAY too harsh.
Classic PS2 game! June 20, 2010 C.Mike (Virginia) When my brother and I first started playing this game in Tennessee back in 2006, I was hooked! I thought that if we ever needed a reason to get a PS2, this would be it. Unfortunately, we could only stay for about a week per visit, and even then, our mentally challenged "cousin" would always delete any progress we made (don't ask me why!). But on Christmas 2009, we got a PS2 and a copy of "Ratchet & Clank" so we could finally complete the game! Therefore, it is safe to say that with awesome weapons, great gameplay, and funny cutscenes, this is a must-own for the PS2!
Great Game February 6, 2010 -C- (San Antonio, TX) Great game, good weapons and missions. I bought this used and my game froze after 10 missions or so... pay the extra $$ to buy new.
Great game January 29, 2010 Technohead (Reading, PA USA) This game is great. I like the nifty cool weapons & gadgetry in the game (&, of course, the fact that you can blow stuff up) Hope they keep the series goin'. 5 stars & 4 thumbs up :)
Showing reviews 1-5 of 243
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